GameRank
A live paid leaderboard for games and the tools used to build them. One bid ranks a project globally, by category, and by engine.
Two products are live today, each with its own clear purchase path and identity. Everything else is shown with its real status: being packaged, or still research. Nothing here carries a launch date it cannot keep.
A live paid leaderboard for games and the tools used to build them. One bid ranks a project globally, by category, and by engine.
A seller-friendly Google Sheets system for tracking profit after platform fees, stock, shipping, ads, refunds, expenses, and tax reserve.
Guided setup, multi-platform tracking, pricing logic, dashboard warnings, tax reserve planning, and AI review prompts grounded in your monthly figures.
A structured review of local AI architecture, memory, routing, governance, and efficiency.
The method is proven in our own builds; the customer package, scope boundaries, and delivery format are still being defined. No checkout exists yet.
A measurement-led review of repeated prompt context, memory duplication, cloud routing, and opportunities to reduce input-token waste.
Derived from live local AI telemetry. Needs a repeatable customer intake and report format. No performance guarantee published.
Batch asset generation and normalisation pipeline for product and listing media.
An internal capability demo. It shows what the pipeline can produce today, without implying a delivery date or a purchase path.
Consistent brand presence tooling across storefronts, listings, and social output.
Currently a research thread exploring how much of brand consistency can be checked automatically rather than reviewed by hand.
Experiments in optimisation and scheduling methods applied to small-shop operations.
Exploratory work. Results are recorded internally and are not presented as customer outcomes or performance claims.
Cost and token-usage observability across local and hosted model routing. Also incubating as a separate scout product thread.
Being evaluated for whether it becomes a product or stays internal tooling. No Onimasylo checkout path yet.
Earlier login, chat, memory, billing, and related screens are discontinued prototypes, not live customer services.
Text stage list plus one demo video on the archive page. Historical only.
We only announce a product when the purchase path, the output, and the support route all exist. Documents cover the earlier look.
Flat purple/cyan shop language, discontinued interface stages, and pointers to the prototype archive. Historical only, not for sale.
Companion-era cyan and purple on a flat dark canvas. Historical notes only.
Read the visual notesText confirmation of Early Onima, Remember Me, interface iteration, and beta, plus the demo clip.
Open prototype archive